**Junior level role
**Must have UI experience only; this isn't a hybrid UX/UI role
**Candidates must have a portfolio with case studies to show
We are looking for an enthusiastic and motivated self-starter who is eager to help shape their own role and contribution. In return, you will be an integral part of the team, helping to develop, define and grow our process and design within our client.
Responsibilities:
- Participate in the visual design strategy for our entertainment products and work with other designers and cross-functional partners to drive consensus across products.
- Consistently design with patterns and a system at large but have the sensibility to break patterns and develop new ones when the solution calls for it.
- Actively contribute and improve our design system language..
- Be an active supporting team member to the UX/UI growth and raise the capacity, skills and quality of user-centered design of yourself on the design team
- Learning how to develop and scale hands on experience throughout the process, from interactive experiences to visual design guidelines.
- Design elegant user interfaces and interactions while maintaining a systematic design system and asset library.
- Operate within a Scaled Agile environment to deliver quality design solutions against aggressive timelines and competing priorities.
- Effectively delivers design in a manner that development is able to intake and quickly develop.
Requirements:
- 1-2 years of UI design
- Portfolio of original and breakthrough work with demonstrated documentation of those experiences.
- Proficiency in UI design tools such as Figma, Sketch, and Photoshop.
- Prototyping experience with applications such as Protopie, Adobe XD, and Unity.
- Bachelor's degree in fine arts, design, or human-centered interaction or professional experience.